Sea Star Locomotion (Animation WIP)
Finally begun the animatic stage of my animation. In animation, an animatic is the rough draft of an animation used to figure out camera movement and animation timing, usually made with simple shapes instead of completed models. They are often made in black and white so that color is not a distraction; full color will be added later. Next I need to finish setting up the different scenes for my animation and begin testing out animation techniques. I think the biggest challenge is going to be figuring out how to get all those tube feet moving!
In class we’ve been learning some exciting new techniques for creating backgrounds and lighting that will should improve the overall look of the animation, while also saving me a ton of time. It’s crazy how many different ways there are to do the same thing in 3ds Max, and the wide variation of results you get from those methods. Some of them get amazing results, but create files that can take an unreasonable amount of time to render. The hard part is figuring out the balance between image quality and efficiency of time. I learned a lot from my last animation, and hopefully production on this one will go a lot smoother!
I created a quick diagram explaining the anatomy of the sea star’s water vascular system to help explain what is going on in the animation. I will probably make an updated version of this once I have the final sculpts of the sea star model.